Emphasizing the jack of all trades concept, lowering your torp reload with this and Adrenaline Rush makes you more adaptable and more deadly the longer the match goes on. The KM line has fast reloads on their torpedoes. When being concealed by smoke, perma spotted or not focused, this AA can offer moderate-good resistance to planes depending on tier and nation of the CV Your main battery accuracy is already good enough to pick this up to increase your AA range up to 7.2km (with complimentary skills). The Z-52 has DP (dual purpose) mounts meaning that the main guns serve as AA guns as well, similar to the Minotaur. Here's my Z-52 build to give you an idea of what you could be working with if you go down this line:ĭecreasing the chance of your main guns and torpedo launchers being incapacitated is pivotal to this ship. Its a slog fest where you don't reap the rewards until you get the tier IX Z-46 with its 128mm guns. To be frank, the low-mid tier KM destroyers are either terrible at worst, meh at best. However, this jack of all trades concept doesn't start coming into picture until you get to the higher tiers (~VIII). The great thing about these ship is its ability to switch between the these three styles as it pleases, adding its own national flavor to the mix (sonar, german AP, etc). For instance, I could start out as an aggressive USN gunboat contesting a cap, transition into a IJN torpboat in the mid-game while also serving as area denial with the 90 second, low detection, fast torpedoes, and then play a VMF destroyer in the late game - staying at mid distance and whittling down low hp targets with either HE or AP. As such, I transition into different roles depending on the progression of the match. I classify the KM as either a USN/IJN or a USN/VMF hybrid depending on the modules, skills, and playstyle a captain utilizes. To preface I see these destroyers as a line with the ability to dab into the styles of the other three nations. The following is an anecdotal opinion based on my play with the tier X: Z-52
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